LoL Patch Notes – 11.3

by | Feb 11, 2021 | 0 comments

League of Legends changes all the time. Riot is always churning out new LoL patch notes to keep the game balanced, freshen up gameplay, and introduce new champions to the meta.

Riot is targeting OP sustain items like Omnivamp for Goredrinker and Sterak’s Gage. Riot wants to balance the strat’s strength while keeping items viable and able to play its role in the game.

Not to mention, ARURF (one of our favorite game modes) is back and better than ever. They’ve made a few changes to the ultra-rapid game mode in light of the new items. Let’s get started with the LoL patch notes for patch 11.3

2/5/2021 ARURF Balance Changes

11.3 General

Mana to HP Conversion Ratio: 0.4 -> 0.35

11.3 Buffs

AATROX +20% damage dealt & -22% damage taken ⇒ +25% damage dealt & -25% damage taken

GAREN -10% damage taken ⇒ -10% damage taken & +5% damage dealt

KATARINA +5% damage dealt & -5% damage taken ⇒ +10% damage dealt & -5% damage taken

RUMBLE -5% damage dealt ⇒ Normal damage dealt & -5% damage taken

VIEGO Normal ⇒ +5% damage dealt & -5% damage taken

VLADIMIR -8% damage dealt & +8% damage taken ⇒ -5% damage dealt & +5% damage taken

YUUMI -20% damage dealt ⇒ -15% damage dealt

11.3 Nerfs

AHRI -5% damage dealt ⇒ -5% damage dealt & +5% damage taken

ANIVIA +15% damage dealt & -15% damage taken ⇒ +5% damage dealt & -5% damage taken

ANNIE -5% damage dealt ⇒ -5% damage dealt & +5% damage taken

DIANA -3% damage dealt ⇒ -3% damage dealt & +5% damage taken

EZREAL +5% damage dealt & -5% damage taken ⇒ NormalKAI’SA Normal ⇒ -5% damage dealt & +5% damage taken

KASSADIN +5% damage dealt & -5% damage taken ⇒ Normal

MISS FORTUNE +10% damage dealt ⇒ +5% damage dealt

RYZE +5% damage dealt & -10% damage taken ⇒ +5% damage dealt, -5% damage taken

SERAPHINE Normal ⇒ -5% damage dealt & +5% damage taken & -10% healing

SIVIR -5% damage dealt ⇒ -5% damage dealt & +5% damage taken

SYNDRA -10% damage dealt ⇒ -10% damage dealt & +5% damage taken

VIKTOR -5% damage dealt ⇒ -5% damage dealt & +5% damage taken

XAYAH -5% damage dealt ⇒ -5% damage dealt & +5% damage taken

ZIGGS Normal ⇒ -5% damage dealt

2/3/2021 Viego Balance Change and Fizz Bugfix


E – PLAYFUL/TRICKSTER BUGFIX Fixed a bug where Fizz would be locked out of casting other abilities until he recast his E – Playful/Trickster



PASSIVE – SOVEREIGN’S DOMAIN TOGGLE ABILITIES BUGFIX Viego no longer keeps Gragas’ Q – Barrel Roll and Lux’s E – Lucent Singularity abilities after having possessed them

PASSIVE – SOVEREIGN’S DOMAIN HECARIM BUGFIX Fixed a bug where Viego would cast different, incorrect abilities after possessing Hecarim while his W – Spirit of Dead is active

TRANSCENDENCE BUGFIX Fixed a bug where Viego would be granted additional permanent ability haste from Transcendence if he levels to 5, 8, or 11 during enemy champion possession

Champion Changes Patch 11.3


Q detonation damage decreased. R cooldown increased later.

Q – Flash Frost: DETONATION DAMAGE 70/105/140/175/210 (+50% AP) ⇒ 60/95/130/165/200 (+45% AP)

R – Glacial Storm: COOLDOWN 4/2.5/1 seconds ⇒ 4/3/2 seconds

Cho Gath

E base damage decreased later.

E – Voral Spikes: BASE DAMAGE 22/37/52/67/82 ⇒ 22/34/46/58/70


Q base damage decreased later. W active attack speed decreased later.

Q – Neurotoxin: BASE DAMAGE 40/75/110/145/180 ⇒ 40/70/100/130/160

W – Skittering Frenzy: ACTIVE ATTACK SPEED 60/80/100/120/140% ⇒ 60/70/80/90/100%


Q damage ratio increased.

Q – Mystic Shot: DAMAGE RATIO 120% AD ⇒ 130% AD


Base health growth decreased. E shield decreased later.

Base stats: HEALTH GROWTH 95 ⇒ 85

E – Triggerseed: SHIELD 80/115/150/185/220 ⇒ 80/110/140/170/200


Base health decreased. Q bonus range increased; Fishbones bonus attack speed penalty decreased. E cost increased; arm time decreased; max range cast adjusted.

Base Stats: HEALTH 610 ⇒ 550

Q – Switcheroo!:

BONUS RANGE 75/100/125/150/175 ⇒ 100/125/150/175/200


E – Flame Chompers!:

COST 70 mana ⇒ 90 mana

ARM TIME 0.7 seconds ⇒ 0.5 second

NO MORE FLAMING When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.


Base mana regen increased. Q cost decreased.

Base Stats: MANA REGEN 11.5 ⇒ 13

Q – Inner Flame: COST 65 mana ⇒ 55 mana


E cooldown decreased.

E – Death’s Grasp: COOLDOWN 24/21/18/15/12 seconds ⇒ 22/19/16/13/10 seconds


Base health decreased. Passive bonus attack speed decreased; now displays amount of attack speed on passive icon.

Base Stats

HEALTH 597 ⇒ 575

Passive – Berserker Rage:

BONUS ATTACK SPEED 0-100% ⇒ 0-75

LEAVE NOTHING BEHIND The amount of attack speed being granted is now displayed on Olaf’s passive icon,


Q now has decreased damage against both minions and monsters; cooldown increased early.

Q – Comet Spear:

REDUCED DAMAGE AGAINST Minions ⇒ Minions and monsters

COOLDOWN 10/9.5/9/8.5/8 seconds ⇒ 13/11.75/10.5/9.25/8 seconds


E cooldown flattened: COOLDOWN 12/11.5/11/10.5/10 seconds ⇒ 12 seconds


W1 and W2 damage ratio increased. E damage ratio increased; unbind cooldown decreased; cooldown bug fixed; long distance pathing bug fixed. R damage ratio increased.

W – Ferromancy: Crash Down: DAMAGE RATIO 40% AP ⇒ 60% AP

W – Ferromancy: Mount Up: DAMAGE RATIO 30% AP ⇒ 40% AP

E – Attract And Repel:

UNBIND COOLDOWN 3 seconds ⇒ 1 second

COOLDOWN BUGFIX Fixed a bug where Rell’s E – Attract and Repel cooldown was scaling non-linearly

CAST (FAR)AWAY When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E.

R – Magnet Storm: DAMAGE RATIO 70% AP ⇒ 110% AP


E cooldown decreased.

E – Valor: COOLDOWN 12/11/10/9/8 seconds ⇒ 10/9/8/7/6 seconds


Passive base note damage decreased. W shield decreased.

Passive – Stage Presence: BASE NOTE DAMAGE 5-20 (levels 1-18) ⇒ 4-16 (levels 1-18)

W – Surround Sound:

ALLY SHIELD 60-120 (levels 1-18) ⇒ 50-100 (levels 1-18)

SELF SHIELD 90-180 (levels 1-18) ⇒ 75-150 (levels 1-18)


Q empowered basic attack damage and second strike bonus damage increased. W bonus movement speed increased.

Q – Twin Bite:


SECOND STRIKE BONUS DAMAGE 20/35/50/65/80% AD ⇒ 20/35/50/65/80% AD + 15% AP

W – Burnout: BONUS MOVEMENT SPEED 30/35/40/45/50% ⇒ 30/35/40/45/50% + (8%/100 AP) (still decays linearly)


Q damage ratio increased.

Q – Poison Trail



Q cost flattened. W damage increased.

Q – Chain Lash

COST 50/55/60/65/70 mana ⇒ 55 mana

W – Kingslayer

DAMAGE 65/100/135/170/205 (+85% AP) ⇒ 70/105/140/175/210 (+90% AP)


Passive bonus movement speed increased. Q subsequent stone damage against monsters decreased.

Passive – Rock Surfing

BONUS MOVEMENT SPEED 12-40% (levels 1-18) ⇒ 20-45% (levels 1-18)

Q – Threaded Volley



R total base active aura damage decreased later.

R – Phoenix Stance

TOTAL BASE ACTIVE AURA DAMAGE 50/100/150/200/250/300 ⇒ 50/95/140/185/230/275


R cooldown now flat.

R – Hemoplague: COOLDOWN 150/135/120 seconds ⇒ 120 seconds

Other Changes

Besides champion changes, in-game items got there fair share of changes too.

Mage Items

” We’re doing a pass on mage items to create more balance amongst their purchase rates and to stop any one item from overshadowing the others (Lich Bane, Zhonya’s Hourglass, Seeker’s Armguard). We’re also broadening Horizon Focus by lowering its activation range so that more mages can take advantage of its specialty. Lastly, we’re unifying the stacking passives between Verdant Barrier and Seeker’s Armguard for consistency.”

Enchanter Items

“Zooming in on enchanter items, it’s clear that Flowing Water is largely overperforming compared to other second item choices. On the other hand, Chemtech Putrifier is fulfilling its niche role quite well (healing reduction), but it’s not purchased as often or as powerful as the other Grievous Wounds items. We’re making some changes to ensure that enchanters feel they have access to a viable Grievous Wounds option as well as the other classes.”

Fighter Items

“Silvermere Dawn isn’t as efficient for an item we think is an important piece in the fighter ecosystem, so we’re upping its power. Additionally, Ironspike Whip has been helping certain champions invalidate minion waves, so we’re removing the empowered damage to minions to better highlight those champions’ strengths and weaknesses.”

Marksmen Items

“We’re noticing that Phantom Dancer is rarely built as a second item, and almost never as a third. Not many champions need that much attack speed, so we’re reshaping what the items give to marksman champions. We’re also adding more oomph to Immortal Shieldbow since it’s only purchased by hard-bound short ranged users that benefit from lifesteal, and even then, it loses out often to Galeforce which does the same in most situations.”

Sustain Items

“When building sustain, players should be feeling the effects of a real trade-off, usually in the form of damage. However, certain items with omnivamp (particularly Goredrinker and Ravenous Hydra) are feeling particularly overpowered due to less of a trade-off in damage. We’re going through and making adjustments to those items, hitting their early game power specifically.”

Tank Items

“We’re addressing some tank item outliers and opening Frozen Heart as a cheaper mana and ability haste item for tank supports, top laners, and junglers alike.”

We hope these LoL patch notes are in your favor and help you on the Rift. Make sure you Summoner’s enjoy ARURF while it lasts!

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